A Beginner’s Perspective: Game Development in 3 Months

I’ve been playing around in Unity off and on for the last three months. I’ve followed tutorials, watched videos, even started a game project of my own. However, the motivation, the inexperience, the time pressures, all of it wears me down and I haven’t been at it for a long time either. Not having gotten over the hump from knowing what’s wrong rather than plain old not knowing is tough. I’m still working on the project, stuck in proof-of-concept (POC) phase, design document ready, plans set, resources at the ready. But still not finished. I plan, as I always do, to finish it this weekend or the next. It gets harder by the day. Bugs are encountered, team members dropping like flies, my frustration and attitude becoming a virus that spreads to everything I come near. However, I am learning to learn, learning to deal with problems and people, learning that it’s okay, everything may be on fire, but you can fight it tomorrow, or the next day. If you keep fighting, it will eventually die just like your fears and doubt. But just like fires, these come back again and again, but as long as you fight and have breath, continue tomorrow. Work will be there when you wake up to fight another day. And just as with every fight, you don’t have to win here; just by trying, by doing, by breaking, bending, and improvising, you will do it. Because it’s all about the fun in the game, and I hope I’ve at least motivated myself to keep at it and say one day that “I did it. I made something from nothing and learned something on the way. That was fun!”

-Brandon